Filed under:
Analysis / Opinion,
Gaming,
Software,
Odds and ends

Despite what Jobs told us at WWDC earlier this year, Apple isn't
as committed to gaming as they'd want us to think. GamedailyBIZ has
an interview up with id software's John Carmack (makers of
Quake and the new
Rage, set to
premiere simultaneously on Mac and PC), and he says that he and Jobs have had arguments about gaming on the Mac, including a "...
fairly heated argument" at WWDC.
Carmack says he would love to develop on the Mac-- and who wouldn't-- but that the problem is that Apple just doesn't care. Carmack mentions the iPhone as a platform he'd love to see some great games on as well, but points to the iPod as a place where Apple failed gaming-- they made developers work on an emulator, and there were many "
horrible decisions."
As Carmack says, you can't exactly fault Apple for their choices. From a business perspective, they are going gangbusters. But with Jobs' feelings on this coming to light, we must
look past specific developers, and Apple themselves-- why are Jobs and his company so opposed to solid game development on their platform?
[Via
IMG]
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